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All of the ‘Hide from X’ settings in the Object Properties group are fairly self-explanatory; just consult the regular Maxwell Render
manual for more details on what they are used for. Besides for those properties, the Object Properties window also has options for
controlling Motion Blur. There are two types of motion-blur: Linear and Full-Range. For objects which will only move in a linear path,
you should choose Linear motion-blur, since it takes much less memory than Full-Range (Full-Range has to store a duplicate set of
mesh coordinates for two object-positions, for all objects in question). To create blur, move both cubes to where they would be located
in the frame before the one you will be rendering. Then, select the cubes and, in the Object Properties window, enable Linear Motion
Only and click Reset Initial Positions button to store the positions. Then, move the cubes to the position where they should be in the
frame you are rendering and click Render:
Now, select the foreground cube, in Object Properties, set motion-blur to None, and render the scene again:
Now, to switch gears a little, let’s change from using Physical Sky and Sun, to using an Image Based Environment. Go to the Scene
Manager’s Environment tab, un-check the ‘Sun’ checkbox, and choose Image Based from the Type drop-down. The interface will change
to show you settings for Image Based Environment. By default, the scene will have the ‘Use Background for all Channels’ option enabled
– you only need to un-check this if you want to use different HDR images in the Background, Illumination, Reflection, and Refraction
Channels. Many times that is not necessary though, and you can just let the plugin copy the settings from the Background Channel into
the others at MXS-export time.
So, click on the browse button in the Background Channel group to select a HDR image to use. Once you do, the Background Channel
group will expand, showing the Scale, Offset, and Intensity parameters. Usually, you may not need to change these values. What you
may want to do though is to click the Enable Background Channel button in the plugin’s Environments toolbar – this will allow you to
preview the HDR image in the Rhino viewport.
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