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Maxwell for Rhino :: Materials
To create a new Maxwell material:
in the Material Editor’s Options menu, choose New material, New Emitter, or material Wizard
in Scene Manager > materials, right-click and choose New material, New Emitter, Import MXM, or material Wizard
in Database Manager > MXM Browser, choose a folder and drag an MXM file into the scene
Plugin materials and Maxwell MXM Files
Firstly, it is important to recognize that there is a difference between an MXM file on your hard disk and a Maxwell material contained in
a Rhino file – they are not the same thing, though they are very similar. It is necessary for the plugin to have its own ‘version’ of Maxwell
MXM materials, so that it can save them directly inside of Rhino documents. If it did not do so, Maxwell materials could only exist as file
paths stored in the document which link to MXM files on your disk. While this is entirely possible to do, and even preferable for some
workflows, but it means that in addition to a Rhino file, you also need to bring along any number of physical MXM files with you when
you want to transfer a document from one machine to another. Furthermore, it is prone to error, since directory structures most likely
will not match from one machine to the next, and this often results in broken MXM links, and material assignments which do not
produce any valid Maxwell material during export.
As such, a Maxwell material in the new Maxwell for Rhino plugin may operate in one of two ways: either linking to an MXM file on your
machine, or simply embedded in the Rhino document. To control whether a material behaves as Linked or as Embedded, use the MXM
Linking section in the material’s top node in the Material Editor:
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