RHINO network camera Manual do Utilizador Página 57

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This simply shows the name of the current material. When the material’s preview is being refreshed, it shows the current sampling
level of the preview-refresh render.
Material Preview
This shows the preview image for the current material. This may be re-rendered by double-clicking on the image, or by clicking the
‘Refresh Preview’ button in the toolbar below.
Enable/Disable Real-time Preview
This toggles whether or not the material editor automatically refreshes the material preview whenever a parameter changes in the
material. It can be desirable to disable this, for example, when Fire is currently rendering; material changes will be instantly viewable in
Maxwell Fire, so you may not care so much about seeing them in real-time in the material editor as well, seeing that it will slow down
Maxwell Fire to some degree.
Refresh Preview
This button either starts a preview-refresh, or quits the preview-refresh routine, if it is running in the current material.
Material Snapshots
By clicking the ‘Take a Snapshot button’, you can quickly store the current state of the material. This copy then is accessible by
clicking the ‘Back button. To move back to where you were, click the ‘Forward’ button; this is designed to work in a way similar to a
standard web browser. As such, adding a new snapshot will clear any which are currently shown in the ‘Forward’ drop-down.
The snapshots do not operate as static copies; when you have switched to a certain snapshot, and you make edits to the material,
these edits will not be lost again when moving to a different snapshot. That is to say, snapshots are ‘live’ materials.
material Snapshots is a runtime-only feature, meaning that these versions are not stored in the document. If you have made edits to a
particular snapshot, and you wish both to move to another, but not to lose the edits you’ve made, simply make that snapshot current
and then, in the Scene Manager’s materials page, right-click the material and choose ‘Clone material’. The clone will not have any
snapshots, but it will be a duplicate of the current state of the material it was cloned from. After this clone has been created, go back
to the original material and return its state to the snapshot you wish it to use.
It should be noted, the snapshots feature is not designed to be used when a material is using Linked MXM mode. You are not
prevented from taking snapshots of such a material, but the feature is rendered somewhat useless, since moving between snapshots
causes a re-load of the material, and this in turn causes a re-load of the Source MXM.
Layers Tree
Similar to the tree found in MXED, this control allows you to define the structure of the material. New components are added by
right-clicking the desired parent component and choosing what to add (i.e. right-click a Layer to add a BSDF). Child components may
be re-ordered under their parent by dragging them from their current position and dropping them on their parent node; this will put
them at the top of the list.
To re-order components in the tree, drag an item and drop it on its parent node; it will be inserted at the top of the list. Components
may also be copied by holding down CTRL while executing a drag-drop action; rather than moving the dragged component, a copy
of it will be added to the target node.
Additionally, individual components may be dragged back and forth between the Layers tree and the various pages in the Database
Manager; this makes it easy to build new materials from pre-defined components.
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