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Maxwell for Rhino :: UI Controls
The plugin uses several custom UI controls which are designed to provide for convenient usage.
Material Layers Tree (Material Editor)
Materials are built from Layer, BSDF, Coating, Emitter, and Displacement components. Adding and removing of these components is
accomplished by right-clicking the appropriate parent component and choosing from the options presented in the context-menu. It is
possible to drag Texture and Colors between different layers by dragging them over the desired layer. When this is done, the layer
currently under the mouse will be shown in the editor panel. Layers may also be renamed in the material Layers tree directly by clicking
the layer name, followed by a short pause.
It is possible to re-order the structure using drag/drop; by default the component will be moved to the new location, or if CTRL is held
down, a copy will be made.
Additionally, individual components may be dragged back and forth from the Layers tree to the various pages in the Database Manager.
In this way, it is possible to build new materials from previously-saved components. Components stored in the Database Manager may
be edited in the Material Editor by double-clicking them in the Database Manager; the current material (if any) will be unloaded and the
chosen component will be loaded.
Texture Control
The Texture control consists of a Texture button and related checkbox. The checkbox enables or disables its associated Texture. Left-
clicking the Texture button causes the associated Texture to become the material's 'Selected Texture'. It is this Texture that will be
shown in the Texture Editor, as well as in the Viewport. Right-clicking a Texture button toggles the visibility of the Texture Editor, which
is located on the right side of the Material Editor. Double-clicking (using the left mouse-button) a texture button will cause a file-
browser to be shown which may be used to set the texture’s path directly.
Color Button
Clicking a Color button brings up the Color Picker. Colors may also be dragged from one button to another, and between layers using
the method described under the material Layers Tree topic. Colors may also be picked from anywhere on the screen by holding RMB
down on the desired Color button, and dragging elsewhere. The cursor will then become a color eyedropper, and a tooltip will be
shown detailing the RGB values currently under the cursor.
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