RHINO network camera Manual do Utilizador Página 16

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Additionally, since there is never an explicit Rhino mapping on Channel 0, the plugin uses this Channel to implement the Real Scale
feature. If a Texture uses Channel 0 and has Real Scale enabled, the plugin will create and maintain a special cubic mapping, which will
always be sized based on [Tile X/Y x 1 meter], and will remain oriented to the object it is assigned to. This plugin-maintained orientation
may be adjusted on a per-object basis using the Real Scale Texture Control section of the Maxwell Object Properties window.
Question: Why do projections show up as 'locked' when I open my MXS in Maxwell Studio?
The MXS format does not hold data about ‘projectors’; UV mapping is saved on the objects themselves in the form of UV data attached
to each mesh triangle. So in short, it is not projectors which are written into an MXS, it is the UV coordinates that they create.
Question: What about scene Scale?
You don't need to worry about scene Scale; the plugin translates the current Rhino drawing units into meters for Maxwell. Of course, as
noted above, Emitters depend on scene Scale being correct. Also note, if you have enabled 'Cached Meshes', and switch Rhino drawing
units after the meshes have already been cached, an incorrectly-scaled Camera may be written into the MXS. So, if you change drawing
units mid-session, make sure to invalidate any cached meshes by either disabling/enabling 'Cached Meshes' (in Plug-in Options), or by
moving/adding/deleting some geometry.
Question: I want to use an MXI/HDR background image in the Rhino viewport. How do I do this?
From the 'Maxwell' menu in Rhino's main menu, choose 'Show Maxwell Toolbars'. When they are shown, locate the 'Environments'
toolbar:
The first four buttons, 'Background', 'Illumination', 'Reflection', and 'Refraction', may be used to set their respective environment as
visible in the viewport, while the fifth ( 'None' ) disables any active channel. If no MXI/HDR has been assigned to the channel (Scene
Manager > Environment Settings > Image Based), the viewport will show a pale red background color. The path for the channel may be
set either using the Scene Manager, or by right-clicking the toolbar button, which will show a file-browsing dialog. Note: display of
Image Based Environments is not linked to their actual 'enabled' status in the scene; it is necessary to use the Scene Manager to make
sure that the Sky Type is set to 'Image Based', and that the desired channels are enabled.
Changes to the active channel's Scale/Offset parameters will be made interactively in the viewport as they are adjusted in the Scene
Manager.
Question: I can't see the Sun in the viewport. How do I turn it on?
In the Scene Manager's Location Settings page, there is a button in the toolbar next to the 'Presets' dropdown:
Use this button to toggle the Sun display in the viewport on and off.
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