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As you can see, the default behavior of a Rhino box projector is to size itself according to the bounding box of the object to which it is
applied. This is not our desired result, so it is necessary to return to the texture-mapping window, set the Size parameter to 1.0 x/y/z for
each of the cubes, and re-position the origin for the mapping boxes so they line up with the cube-corners:
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