
48
Scattering
This parameter simulates light-scattering caused by the camera’s lens. Since this scattering is figured by maxwell.exe at each image
update, it is recommended (in the interest of reducing render-time) to leave this disabled, then apply it to the final image via
maxwell.exe’s user-interface when the image has finished rendering.
Diffraction & Aperture/Obstacle Maps
SimuLens can also simulate camera lens-diffraction effects. There are aperture and obstacle maps included in the Maxwell Render
installer, which may be found in the ‘SimuLens maps’ folder inside the Maxwell folder on your machine. As with the Scattering feature,
it is not recommended to enable Diffraction from the plugin, since maxwell.exe will apply it at each image update – rather, wait until
the image is finished and apply Diffraction using maxwell.exe.
Materials
This section is deals with materials on a global basis
Override
If the path to a valid MXM file is placed here, then the file will be used to override all material-assignments (with the exception of
emitters). This can be useful for light-studies and similar.
Default
All triangles in a Maxwell MXS file must have a material assigned. For those which do not have a material explicitly-assigned, one will
be assigned automatically, and this can be controlled by specifying the path to an MXM file in this field. If no MXM path is specified
here, a default gray (153,153,153) diffuse MXM will be created and given to maxwell.exe to use.
Render Channels
Options in this group control the various different image outputs which may be rendered by Maxwell Render. ‘Render’ is the main
output image. The other channels are used for compositing in a third-party application like Photoshop – see the main Maxwell Render
manual for more details on the various channels.
Comentários a estes Manuais