RHINO network camera Manual do Utilizador Página 82

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As shown in the window, there are two types of blur supported by the plugin:
1. Linear Motion Only: objects which use this must only be moved in a linear fashion
2. Full-Range Motion: objects which use this may be rotated or moved in arbitrary ways
The reason for having two types is based in how Maxwell needs to get mesh-data for motion blur-enabled objects. Technically, a full
copy of each mesh must be contained in the .mxs file, in addition to the regular mesh blur is figured by the difference between all
points in the two meshes. As you may figure, this also means that there must be double the memory available, since there is essentially
a copy of each mesh. When you use Linear Motion Only, the plugin does not store an entire extra mesh; instead it just stores one point
and one vector. These are used at export time to write the two meshes into the .mxs, therefore reducing the amount of memory
required by the plugin. If you cannot restrict an object to moving in a linear path, then you will need to use Full-Range Motion blur, and
the plugin will indeed store an entire copy of the mesh for motion blur purposes.
In addition to the toolbar and Object Properties methods of managing object motion blur, the plugin offers several other commands for
working with objects and motion blur (Full-Range is referred to as ‘Rotational’ here):
- Maxwell_DisableLinearBlurForAllObjects
- Maxwell_DisableRotationalBlurForAllObjects
- Maxwell_DisableSelectedObjectsLinearBlur
- Maxwell_DisableSelectedObjectsRotationalBlur
- Maxwell_EnableSelectedObjectsLinearBlur
- Maxwell_EnableSelectedObjectsRotationalBlur
- Maxwell_SelectRotationalBlurEnabledObjects
- Maxwell_SelectLinearBlurEnabledObjects
For an example, we will try using both types of object motion blur. The green box will be set to use linear blur, and the blue one full-
range. Here are the two positions which will be rendered; the initial positions, and the positions at export-time:
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