RHINO network camera Manual do Utilizador Página 72

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Maxwell for Rhino :: Real Scale Tutorial
In many texturing scenarios, it is necessary to ensure that differently-sized objects receive commonly-sized texture coordinates.
Consider, for example, assigning a wood grain texture to a piece of furniture; although the various objects which make up the piece
have very different sizes, the size of a given wood grain does not. Therefore, it is necessary that the size of any texture maps assigned to
these objects may be adjusted on a per-object basis in such a way that the apparent size of the wood grain is the same, as projected on
each object. Rhinoceros does not offer any native texture-mapping mode which would accomplish this, other than selecting the entire
piece and assigning a single texture mapping. This does not help us in this scenario because we also need to be able to control the
orientation of the wood grain on a per-object basis. So we are left with only one real option: assign separate mappings to each object,
then go through and re-size each one so that they all have the same size in world coordinates. This is an extremely tedious process.
To this end, the Maxwell for Rhino plugin provides a tool which allows for addressing these issues in a way which, while being nearly
automatic, still provides the necessary control to orient textures on individual objects. This feature is called Real Scale. To demonstrate
how this works in practice, let’s begin with the tutorial file ‘Real Scale.3dm’:
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