
73
The objective will be to map this stool with a wood grain texture which is sized and oriented correctly using the Maxwell for Rhino
plugin’s Real Scale functionality. For this tutorial, I began by downloading an MXM file from the Maxwell MXM Gallery
(http://mxmgallery.maxwellrender.com). Once the MXM file has been unzipped, it can be imported into the plugin’s database by right-
clicking in the Scene Manager’s materials window and choosing ‘Import MXM’. To begin with, the material looks like this in the plugin’s
Material Editor:
To begin editing the material’s textures, select the ‘base’ BSDF and right-click the texture-button for its Reflectance 0° texture. This will
open the texture editor and set the Reflectance 0° as the selected texture. The texture editor may be closed again, also by right-clicking
on any texture button.
Comentários a estes Manuais