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It is worth mentioning here, Real Scale always uses a cubic texture-mapping. The reason for this is that only cubic and planar mapping
types have a logical ability to map objects at a globally-constant size. This means that there are shapes which do not lend themselves to
this type of usage, and in these cases it is still necessary to map the objects manually. After adjusting the texture-orientations for the
other pieces, we have a finished product:
Which we can now render:
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