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These two menu items render pictures of the scene.
Default lights are automatically created when
Hardware Shade is turned ON.
You can create other types of lights.
Double-click a
shader in the
library to bring it
into your scene.
Select a shader
Assign a shader
Select a
shader
Create a
new shader
Select
Shading > Assign to
assign the shader
Hardware shade Hardware shade with
ambient occlusion
Software render with
ambient occlusion
All shader parameters can be edited in the Multi-lister; the most common parameters can also be
edited in the Control Panel.
Double-click a shader in either the Multi-lister or the Control Panel to open the shader editor
window. Single-click a shader in the Control Panel to display the common shading parameters in
the Control Panel.
Image quality (tessellation, anti-aliasing), image le format and resolution (for batch render), and
other parameters, are all set in the Render Globals window (Render > Globals).
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